November 22, 2024

November Patch Now Live!

We're excited to bring some more improvements to your Dawn of Defiance playthrough! If you haven't followed our past two blogs teeing up this new patch, get ready for a variety of combat and AI-related improvements, in addition to more quality-of-life changes and bug fixes. But WAIT, there's more! This patch also welcomes in our new skeleton enemy, new mace weapons, enemy camps, roaming patrols, and the very exciting first iteration of our Town Center buildable!

Reminder that on December 4th, we'll be getting you a revised roadmap and more information about our first new content-focused update! Now, take a read through the following patch notes, and we'll see you on the Crossroads! If you have new feedback or bugs to report, please use our Feature Up-Vote, our Discord, or visit Steam Discussions!

FEATURE ADDITIONS:

Town Center has been added to the buildables. It is unlocked from the simple hammer and enables building and crafting from the Town Chests within 100m radius to Town Center buildable.

Town Chest has been added to the buildables. It is unlocked from the simple hammer and is a larger storage option that is connected to the Town Center. Only items placed within Town Chests will be pulled from for building & crafting within Town Center radius.

New morning-star mace weapon included at the armory.

New Skeleton enemy type added to the desert.

Added path roaming formations for random enemy encounters.

Added more enemy camps to the world.

Added new ore resource node locations.

IMPROVEMENTS:

Overhaul to ore resource node art.

Glide animations improved with various weapons.

Hardfall adapted into Downward Strike: Using attack while in glide now triggers an aerial attack animation. Changes included for sword, spear, and club.

Several quests have minor changes for better progression.

Updated knockback properties of various attacks.

Adjustments made to Melee Attack behaviors, such as: Spacing, Timing, Pushback, Facing of target, Damage tuning

Animations tweaks to: Combat flinches, Golem, and spear-use

Added distant Lost and Solider banter and chatter audio.

Adjusted resource locations coincide with changes to resource tiers, such as Hardwood becoming a more valuable resource than Darkwood.

Several Mastery quests have minor changes to account for economy-related updates.

Added additional fauna spawners and adjusted placements.

Various improvements made to AI systems, including: Boars, Wolves, Soldiers, Golems, and the Lost.

Players now have the ability to descend during glide (default input is Crouch). Controller inputs have been adjusted to support this fix. QoL Request on Feature Up-Vote.

Players now have the option to “Hold to Sprint” function (see in settings).  QoL Request on Feature Up-Vote

Players now gather faster when holding interact to harvesting and running between resource nodes. QoL Request on Feature Up-Vote.

Controller now behaves more consistently when using DPAD in some menus.

Cancelling a bow shot no longer cancels camera zoom.

Grindstone appearance has been updated for better messaging.

BUG FIXES:

Fixed an issue with tall grass sticking through buildables. Flickering remains a known issue.

Fixed several issues related to DX11 causing mining nodes and other objects to be invisible.

Fixed several issues causing Enemy and Fauna to spawn inside rocks, although a few known issues persists.

Fixed an issue where stamina regen could break when gliding into water.

Fixed an issue where player could get stuck between rocks when running out of stamina while gliding above them. Issue on Feature Up-Vote.

Fixed a durability issue when using the Forge.

Fixed an issue where consumable timers were not displaying properly.

Fixed a reverb audio issue where teleporting from the small island to the main island caused the reverb to get stuck on.

Fixes to looping audio where audio could stack and not be scheduled correctly, resulting in problems when loading back into a game.

RETURN TO NEWS
February 27, 2026
February Community News!

A tiny glimpse at new decor while we address UE 5.7 bugs!

January 1, 2026
Happy New Years from Traega!

Reflecting on 2025 and looking to the future!

September 24, 2025
Behind the Scenes of Desert Reign

The key highlights from our "Desert Reign" developer livestream!

May Sisters of the Deep Devblog!

More previews of what's to come this June + notice on saves!

December 4, 2024
Sisters of the Deep and Our Roadmap!

We teased our first major content update on our roadmap at the OTK Winter Expo!

March 12, 2025
Developers Talk UI & UX

Let's chat about what UI and UX changes you can expect in the next update!

February 7, 2025
Minor Combat Improvement Patch

Smoothing out the combat experience to align with our next update!

January 21, 2025
Developer Talk Series!

Let's chat character creator, PvE biome design, player feedback, and more!

November 22, 2024
November Patch Now Live!

Maces, Skeletons, the new Town Center, and More in our latest November Patch!

October 28, 2024
Important Upcoming Dates!

Hear about key dates this season and other behind the scenes developments!

November 19, 2024
"Mid" November News!

We're coming to the OTK Winter Expo, plus a patch date correction!

August 5, 2024
The 10 Day Countdown Begins

Here's a few things to know as begin the 10 day countdown to early access!

September 26, 2024
September Quality of Life Patch

Map markers, armorer previews, downed states, and more!

August 15, 2024
Welcome to Dawn of Defiance

Today, our Greek myth inspired survival craft launches into Early Access!

July 19, 2024
Dev Updates #2

Here's what's new in development as we near early access launch next month!

June 8, 2024
Our Launch Date Revealed!

Dawn Of Defiance launches into PC early access this Summer, August 15!

May 30, 2024
Dev Updates #1

Updates this month include relaxed weapon states & narrative objectives!

May 8, 2024
Announcing Dawn of Defiance!

Traega Games proudly reveals Dawn of Defiance, an open-world survival craft.

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